ROLLED UP SLEEVES PACK 2021 - g8m zprj obj fbx highpoly 3D मॉडल

- उपलब्ध फ़ॉर्मेट्स: Autodesk FBX: fbx 198.83 MBWavefront OBJ: obj 195.40 MBCLO3D Project File: zprj 108.88 MB
रेंडर: Standard
- बहुभुज:126,206
- वर्टिसिस:129,659
- एनिमेटेड:No
- टेक्सचर:No
- रिग्ड:No
- सामग्रियां:No
- लो-पॉली:No
- कलेक्शन:No
- UVW मैपिंग:No
- इस्तेमाल किए गए प्लगइन्स:No
- प्रिंट के लिए तैयार:No
- 3D स्कैन:No
- एडल्ट कंटेन्ट:No
- PBR:No
- एआई प्रशिक्षण:No
- ज्यामिति:Polygonal
- खुला हुआ UVs:Non-overlapping
- व्यूस:507
- तिथि: 2024-12-15
- आइटम ID:546030
- रेटिंग:
Rolled up sleeves pack (2021) / 7 projects / genesis 8 / zprj obj fbx highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default Genesis 8 male, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (buttons): tris, highpoly
• Topstitch: no
• Textures: no (only seamlines and puckering in normal map)
• Colorway: same as in the preview
• Rolled-up parts = imitations (they're just thick mesh)
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• Geometry: quads/tris, multiple objects, thick unweld only
• Polycount (max): faces = 126,206; vertices = 129,659
• Retopology or auto-remesh: no
• Unwrapped UVs: 8192x8192, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: same as in the preview
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitimo@gmail.com / linktr.ee/toshitimo
अगर आपको किसी अलग फ़ॉर्मेट की जरूरत है, तो कृपया हमें कन्वर्शन अनुरोध भेजें। हम 3D मॉडल को इसमें कन्वर्ट कर सकते हैं: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. हम 3D दृश्यों को कन्वर्ट नहीं करते हैं और .step, .uges, .stp, .sldprt जैसे प्रारूप।!