low-poly model for game (1985 polygons) of a stonegolem rigged animation mesh and texture(3072x3072)and animation(run,attack,idle)material for your games and projects created in blender version 2.66 formats in the presence of blend, 3ds, obj, fbx, png. प्रिंट के लिए तैयार: नहीं
क्या आपको और फ़ॉर्मेट्स चाहिए? अगर आपको किसी अलग फ़ॉर्मेट की जरूरत है, तो कृपया हमें कन्वर्शन अनुरोध भेजें। हम 3D मॉडल को इसमें कन्वर्ट कर सकते हैं: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. हम 3D दृश्यों को कन्वर्ट नहीं करते हैं और .step, .uges, .stp, .sldprt जैसे प्रारूप।!
और पढ़ें
डाउनलोड करें stone golem lowpoly rigged animation फ्री 3D मॉडल
png3dsblendfbxobj
से vladhunter
I tried the .blend file as well as the image texture in my Blender workspace and loaded it in Blender 2.92. Unfortunately, while the mesh is fine, it would not show as textured. I tried using the "External Data" > "Find Missing Files" option to see if it could point the model to the texture. However, it returned an error stating, quote: Report: Warning Could not find 'space_view3d.py' in F:\[my Blender workspace folder] Could not find 'GolemTexture77.png' in F:\[my Blender workspace folder]
Apparently, it's looking for an image texture named 'GolemTexture77.png' instead of 'GolemTexture.png'. I renamed the included texture file and tried again, but it still failed to show as textured. I guess it needs the .py script file? Or, perhaps something in the materials did not get set or baked right?
Next, I tried to import the .FBX file into Blender 2.92. And I made sure that "Image Search" was enabled during import. However, I got an error: "ASCII FBX files are not supported"
So, I used Autodesk's free "FBX Converter" program to convert your ASCII-format .FBX into a (2013 version) binary .FBX. When I tried to import the converted .FBX in Blender... surprisingly, it worked. It showed as textured like it should, even though I the only texture was the one I renamed to 'GolemTexture77.png'. (Apparently, this is the exact filename it was looking for.)
But, there were 2 minor issues: For one, it was way too small - tiny, even! I had to scale it up by 100 times for it to look the same scale as the one in the .blend file. The other issue is that, weirdly, the surface was extremely glossy/shiny. These issues are fixable and not too difficult, though.
शेयर करें:
संबंधित आइटम्स से stone golem lowpoly rigged animation
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These conditions terms specified by vladhunter for the stone golem lowpoly rigged animation. और पढ़ें
लेखक द्वारा उत्पाद समर्थन का अनुरोध करें
यूजर्स द्वारा संदेश अक्षम किए गए।
माफ करें, आपने या तो लॉग इन नहीं किया है या इस वेब साइट पर रजिस्टर नहीं किया है!
हम इस साइट का इस्तेमाल करके आपके अनुभव को बेहतर बनाने के लिए कुकीज़ का इस्तेमाल करते हैं। ज्यादा जानकारी
Report: Warning
Could not find 'space_view3d.py' in F:\[my Blender workspace folder]
Could not find 'GolemTexture77.png' in F:\[my Blender workspace folder]
Apparently, it's looking for an image texture named 'GolemTexture77.png' instead of 'GolemTexture.png'. I renamed the included texture file and tried again, but it still failed to show as textured. I guess it needs the .py script file? Or, perhaps something in the materials did not get set or baked right?
Next, I tried to import the .FBX file into Blender 2.92. And I made sure that "Image Search" was enabled during import. However, I got an error:
"ASCII FBX files are not supported"
So, I used Autodesk's free "FBX Converter" program to convert your ASCII-format .FBX into a (2013 version) binary .FBX. When I tried to import the converted .FBX in Blender... surprisingly, it worked. It showed as textured like it should, even though I the only texture was the one I renamed to 'GolemTexture77.png'. (Apparently, this is the exact filename it was looking for.)
But, there were 2 minor issues: For one, it was way too small - tiny, even! I had to scale it up by 100 times for it to look the same scale as the one in the .blend file. The other issue is that, weirdly, the surface was extremely glossy/shiny. These issues are fixable and not too difficult, though.